Independent game studio · Retro anime spirit
EST. / A NEW CHAPTER

Old-school soul.
New stories to play.

We are Sevlesmi. An independent game studio inspired by the hand-drawn anime of the ’80s and ’90s, building original interactive experiences with AI-assisted development.

Discover the studio
Original concept illustration of the Plains–Forest region: rolling meadow, winding river, dense forest and overgrown water-regulation infrastructure; no characters
01
ANALOG FEELING. INTERACTIVE FUTURE.
Original concept illustration · Not an in-game screenshot
SEVLESMI / FIELD NOTES

80s–90s anime influenceOriginal game developmentHuman-led · AI-assisted

A small studio.
A world of possibilities.

Sevlesmi is an early-stage independent game studio developing an exploration adventure set in a recovering biological-future world.

Our initial project centres on a connected plains-and-forest region: rolling meadows, riverbanks and an upstream forest, with traces of an old water-regulation network. The design emphasises observation, environmental exploration and relationships with creatures. Visually, we are working toward the painted backgrounds and analog warmth of 1980s–1990s anime.

Independent game studioCurrently developing our initial game workflow

An idea becomes a world.
A world becomes play.

Our current direction centres on games. These are areas of development, rather than a catalogue of released titles.

01 / WORLD

A world learning to recover

Our initial region connects open meadows, winding water and a dense forest. Old infrastructure is woven into a natural world in recovery.

02 / PLAY

Exploration through observation

The game design focuses on reading the environment, choosing routes and using tools and creature companionship to solve problems.

03 / BUILD

Crafting a painted world

We are developing a game workflow that brings hand-painted environment art, readable gameplay and AI-assisted coding together.

AI helps us build.
Players give it purpose.

We are developing a workflow that combines AI assistance with human design and review. Claude and Claude Code support planning, coding and technical experimentation as we work toward playable game prototypes.

01

Explore & design

Define a game concept, its world and the player experience we want to test.

02

Prototype & build

Turn design ideas into early mechanics and interactive prototypes, with AI assisting development.

03

Playtest & refine

Review gameplay, identify technical issues and iterate on controls, clarity and creative direction.

04

Learn & develop

Use what we learn from prototypes to shape the next phase of production.

CURRENT CHAPTER / EARLY DEVELOPMENT

Building the foundation.

We are developing the initial Plains–Forest region and experimenting with environments, gameplay prototypes and the visual pipeline. This is a project in development; artwork on this website is concept illustration, rather than evidence of a released game.

Now / Initial region & visual developmentNext / Gameplay integration & playtesting

Press start
on a conversation.

Interested in our studio? We welcome conversations with fellow game developers, creative collaborators and people exploring AI-assisted game development.

founder@sevlesmi.asia ↗